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SR_BRG20.QLE
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Text File
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1997-09-04
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10KB
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277 lines
// QOOLE
// Brushes: 13
// Entities: 3
// Objects: 18
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_5 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metalt1_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metalt1_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metalt1_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metalt1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metalt1_1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_8 0 0 0 1.00 1.00
( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) metal2_8 0 0 0 1.00 1.00
( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) metal2_8 0 0 0 1.00 1.00
( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00
( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00
( -47 0 0 ) ( -253 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( -17 0 0 ) ( -17 0 500 ) ( -224 455 0 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00
( -17 0 0 ) ( -17 0 500 ) ( 189 455 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( -47 0 0 ) ( 160 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00
( -47 0 0 ) ( -253 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( -17 0 0 ) ( -17 0 500 ) ( -224 455 0 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00
( 0 0 0 ) ( 0 0 500 ) ( 0 500 0 ) metal2_4 0 0 0 1.00 1.00
( -17 0 0 ) ( -17 0 500 ) ( 189 455 0 ) metal2_4 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00
( -47 0 0 ) ( 160 455 0 ) ( -47 0 500 ) metal2_4 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_8 0 0 0 1.00 1.00
( 45 0 0 ) ( 45 0 500 ) ( -309 354 0 ) metal2_8 0 0 0 1.00 1.00
( 45 0 0 ) ( 45 0 500 ) ( 399 354 0 ) metal2_8 0 0 0 1.00 1.00
( -45 0 0 ) ( -399 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00
( -45 0 0 ) ( 309 354 0 ) ( -45 0 500 ) metal2_8 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wood1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wood1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wood1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wood1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wood1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wood1_7 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wood1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wood1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wood1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wood1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wood1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wood1_7 0 0 0 1.00 1.00
} // Brush 12
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "monster_zombie"
"origin" "0 0 0"
"angle" "0"
"spawnflags" "1"
} // Entity 1
{ // Entity 2
"classname" "monster_zombie"
"origin" "0 0 0"
"angle" "0"
"spawnflags" "1"
} // Entity 2
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 14, 15
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-8.000000, -32.000000, 112.000000)
Orientation (rad): (-1.570796, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 1
{ // Object 2 :
Position: (8.000000, -32.000000, 112.000000)
Orientation (rad): (1.570796, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
} // Object 2
{ // Object 3 : Cube
Position: (0.000000, -32.000000, -32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 0
} // Object 3
{ // Object 4 : Rect Prism (8 sided)
Position: (0.000000, 30.000000, 80.000000)
Orientation (rad): (3.141589, -0.261766, -0.000002)
Scale: (0.062500, 0.062500, 1.031250)
Brush: 1
} // Object 4
{ // Object 5 :
Position: (0.000000, -32.000034, 16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 6, 7, 8, 9, 10, 11, 12, 13
} // Object 5
{ // Object 6 : Cube
Position: (-190.500000, 0.000031, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833334, 0.125000)
Brush: 2
} // Object 6
{ // Object 7 : Cube
Position: (-127.000000, -58.666637, 0.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (1.984375, 0.833336, 0.125000)
Brush: 3
} // Object 7
{ // Object 8 : Cube
Position: (0.000000, -58.666637, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833336, 0.125000)
Brush: 4
} // Object 8
{ // Object 9 : Cube
Position: (127.000000, -58.666637, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833336, 0.125000)
Brush: 5
} // Object 9
{ // Object 10 : Cube
Position: (190.500000, 0.000031, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833334, 0.125000)
Brush: 6
} // Object 10
{ // Object 11 : Cube
Position: (127.000000, 58.666695, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833334, 0.125000)
Brush: 7
} // Object 11
{ // Object 12 : Cube
Position: (0.000000, 58.666695, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.984375, 0.833334, 0.125000)
Brush: 8
} // Object 12
{ // Object 13 : Cube
Position: (-127.000000, 58.666695, 0.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (1.984375, 0.833334, 0.125000)
Brush: 9
} // Object 13
{ // Object 14 : Rect Prism (8 sided)
Position: (0.000000, -96.000000, 80.000000)
Orientation (rad): (-0.000004, -0.261766, -0.000002)
Scale: (0.062500, 0.062500, 1.031250)
Brush: 10
} // Object 14
{ // Object 15 :
Position: (0.000000, -32.000000, 96.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 16, 17
} // Object 15
{ // Object 16 : Cube
Position: (0.000000, 0.000000, 48.000000)
Orientation (rad): (-1.570796, -1.570796, 1.570796)
Scale: (0.250000, 0.250000, 1.500000)
Brush: 11
} // Object 16
{ // Object 17 : Cube
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 3.000000)
Brush: 12
} // Object 17